VITAL Lab
VITAL Lab
Virtual Immersive Technologies and Arts for Learning
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News

Throughout the past several years, the VITAL Lab has had good publicity with local and regional news outlets, as well as national trade publications. Please follow the links listed below to read more about us. 

Engineering project wins EPA funds, kudos

  • PDF (Ohio University Outlook, May 20, 2008)

What's in your fast food?

  • PDF (Speakeasy Magazine, April 17, 2008)

Engineering students win with online game

  • PDF (Athens Messenger, April 17, 2008)

Grad students play ‘virtual scientists’ for middle school students

  • PDF (The Post, Feb 27, 2008)

S.A.T. Prep in Second Life: It's Social Once Again

  • Link (Campus Technology, Jan 23, 2008)

Firm Taps University's Second Life Experience

  • PDF (Ohio University Outlook, Jan 18, 2007)

Students experiment with Second Life through Interactive Science Lab

  • PDF (Second Life Grid, October 2007)

Ohio University, Evolving Educational Environments

  • PDF (Second Life Grid, October 2007)

Playing to Learn

  • PDF (Ohio University Outlook, July 17, 2007)

Area Students Gaming Smartly

  • PDF (The Post, July 5, 2007)

S.T.E.A.M. Project back for second year at Ohio U.

  • PDF (Parkersburg News, July 2007)
  • PDF (Marietta Times, July 2007)

Ohio Cyberinfrastructure Projects Recognized for Achievements

  • PDF (OSC Media, May 1, 2007)

Grant helps Belpre students score higher on tests

  • PDF (Marietta Times, April 17, 2007)

Ingenuity recognizes the STEAM project

Teachers, engineering students design games

  • PDF (Parkersburg News, July 29, 2006)

Roseville students using video games in classroom

  • PDF (Zanesville Times Recorder, March 13, 2007)

Ohio University hosts one of the largest educational technology conferences

  • PDF (Ohio University Outlook, March 7, 2007)

A Second Life for Middle School Sciences

  • PDF (The Journal, March 2007)

Just like life, but better, say fans of virtual worlds

  • PDF (Columbus Dispatch, February 26, 2007)

Virtual worlds an outlet for learning, teaching

  • PDF (Columbus Dispatch, February 26, 2007)

Virtual-reality software creates parallel campus, enhances education

  • PDF (The Athens NEWS, January 29, 2007)

Gaming in the classroom: programs make learning fun for Athens students

  • PDF (The Post Online, August 3, 2006)

Video-game project hopes to expose middle-schoolers to science fun

  • PDF (The Athens NEWS, July 31, 2006)

Video games in the classroom

  • PDF (Zanesville Times Recorder, July 29, 2006)

Ohio University grad students to 'STEAM' up middle school education

  • PDF (Ohio University Outlook, July 3, 2006)

Ohio University researchers full 'steam' ahead with new $1.67 million educational grant

  • PDF (Ohio University Outlook, April 7, 2006)
NSF This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.
Positions Available | Contact: Andrew Goodnite
Assistant Director,The VITAL Lab
Tel: +1.740.593.1237, Email: goodnite(AT)ohio.edu