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Dr. Chang Liu

Dr. Chang Liu, Associate Professor of the School of Electrical Engineering and Computer Science at Ohio University, is the founding director of the VITAL Lab. He joined Ohio University in 2002 after he obtained a Ph.D. in Information and Computer Science from the University of California at Irvine. Chang’s research focuses on software engineering, software engineering education, and immersive virtual environments. His current projects involve games for learning, software model checking, and educational software processes. He has worked on projects funded by the National Science Foundation (NSF), the Defense Advanced Research Projects Agency (DARPA), the Ohio Environmental Protection Agency (EPA), ACM SIGCSE (Special Interest Group in Computer Science Education), the Ohio Learning Network (OLN), and the Ohio Commission on Minority Health.
Dr. Chang Liu

Dr. Teresa Franklin

Teresa Franklin is an associate professor, Instructional Technology in the College of Education, joining Ohio University in 1999. Presently, she is examining the use of games and simulations in math and science education with middle school children, the use of handheld devices in K-12 and higher education to capture informal leaning environments, and the distance education environments used to provide professional development and adult education. Dr. Franklin has been the recipient of two National Science Foundation Grants, a Department of Education – Star Schools Grant, and a Department of Education – Preparing Tomorrow’s Teachers to Use Technology (PT3) Grant. She is a co-author on the leading science education textbook, Science for All Children as well as a journal editor and the author of a number of technology publications.
Teresa Franklin

Dr. David Chelberg

David M. Chelberg is an Associate Professor of the School of Electrical Engineering and Computer Science at Ohio University. David M. Chelberg received a B.S. in Mathematics with Honors in 1981 from Stanford University. He also received a Ph.D. in Computer Science in 1989 from Stanford University. His current research and teaching interests include computer vision, robotics, artificial intelligence, educational game/simulation development, computer graphics, real-time computing, and the visualization of medical images. Dr. Chelberg has published over 50 articles in professional conferences and journals. His research is being applied to application areas such as mobile robotics, space satellites, and medical imaging. The National Science Foundation (NSF), the National Aeronautics and Space Administration (NASA), Digital Equipment Corporation, the Showalter Foundation, the American Cancer Society, and the National Institutes of Health (NIH) have supported his research.
David Chelberg

Andrew Goodnite

Andrew (Andy) Goodnite joined STEAM in September 2006 as the project manager for STEAM. As a recently retired Major with the United States Air Force, he brings a wealth of project management and leadership experience to the project. Andy also has an excellence scientific background with a bachelor’s degree in Atmospheric Sciences, minors in both Math and Physics, and a master’s degree in Meteorology. He has worked as a project manager for a large United States Air Force Information Technology organization located in Germany and has worked as Launch Officer for space and missile launches from the United States Western Launch Facility located on the central coast of California.

Andrew Goodnite

LiWei Peng

Since starting in September 2007 as the education graduate assistant with the VITAL Lab’s STEAM project, LiWei Peng has been hard at work observing the classrooms in which STEAM’s graduate fellows teach. LiWei is a second-year instructional technology Ph.D. graduate student at Ohio University. Peng received her Bachelor’s degree in applied English from Ming Chuan University in Taiwan and moved to America to pursue her ambitious educational aspirations. LiWei graduated from San Francisco State University in 2006 with a Master’s degree in instructional technology. “I really like to learn how to integrate computer curriculum into the classroom because it can help when teaching many different subjects,” Peng said. Read more…

Andrew Goodnite
NSF This material is based upon work supported by the National Science Foundation under Grant No. 0538588. Any opinions,findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation.