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CS690 Ying Zhong

Ying Zhong (application of 3D virtual world technologies in virtual laboratories)

Literature Review

Papers and Paper Review Presentations:

1. Dalgarno, B., Bishop, A. G., Adlong, W., & Bedgood Jr., D. R. (2009), Effectiveness of a virtual laboratory as a preparatory resource for distance education chemistry students, *Computers & Education, 53 *(3), pp.853-865. (PDF) (PPT) (presented at week2)

2. Woodfield, B. F., Catlin, H. R., Waddoups, G. L., Moore, M. S., Swan, R., Allen, R., & Bodily, Greg. (2004). The virtual chemlab project: A realistic and sophisticated simulation of inorganic qualitative analysis. Journal of Chemical Education, 81(11), pp.1672–1678. (PDF) (PPT) (presented at week3)

Group Paper Review: (PPT)

1. Chadwick A. Wingrave, Joseph J. Laviola, Jr., Doug A. Bowman, A natural, tiered and executable UIDL for 3D user interfaces based on Concept-Oriented Design, ACM Transactions on Computer-Human Interaction (TOCHI), v.16 n.4, pp.1-36, November 2009. (PDF)

2. WINGRAVE, C. A. 2008. Concept-Oriented design in Chasm: Conversational domain language inspired 3D user interface design and development. Ph.D. Dissertation, Virginia Tech. (PDF)

3. WINGRAVE, C. AND BOWMAN, D. 2008. Tiered developer-centric representations for 3D interfaces: Concept-Oriented design in Chasm. In Proceedings of the IEEE Symposium on Virtual Reality. (PDF)

4. SHAER, O., JACOB, R., GREEN, M., AND LUYTEN, K. 2008. User interface description languages for next generation user interfaces. In Proceedings of the Extended Abstracts on Human Factors in Computing Systems (CHI’08). 3949–3952. (PDF)


1. Chen, X., Song, G., & Zhang, Y. (2010),Virtual and remote laboratory development: A review, *Earth and Space 2010: Engineering, Science, Construction, and Operations in Challenging Environments, pp.3843-3852, doi:10.1061/41096(366)368. (PDF)

2. Inman, C., Wright, V. H., & Hartman, J. A. (2010), Use of second life in K-12 and higher education: A review of research, *Journal of Interactive Online Learning, 9*(1), pp.44-63. (PDF)

3. Oloruntegbe, K. O., & Alam, G. M. (2010), Evaluation of 3D environments and virtual realities in science teaching and learning: The need to go beyond perception referents, *Scientific Research and Essays, 5*(9), pp.948-954. (PDF)

4. MYERS, B. A., PANE, J. F., AND KO, A. 2004. Natural programming languages and environments. Comm. ACM (Special Issue on End-User Development) 47, 9, 47–52. (PDF)

5. Lagowski, J. J. (1989). Reformatting the laboratory. Journal of Chemical Education, 66(1), 12-null. doi:10.1021/ed066p12 (PDF)

6. Ma, J., & Nickerson, J. V. (2006). Hands-on, simulated, and remote laboratories: A comparative literature review. ACM Computing Surveys, 38(3) doi:10.1145/1132960.1132961 (PDF)

7. Woodfield, B. F., Andrus, M. B., Andersen, T., Miller, J., Simmons, B., Stanger, R., . . . Bodily, G. (2005). The virtual ChemLab project: A realistic and sophisticated simulation of organic synthesis and organic qualitative analysis. Journal of Chemical Education, 82(11), 1728-1735. doi:10.1021/ed082p1728 (PDF)

8. Bell, J. T., & Fogler, H. S. (2003). Implementing virtual reality laboratory accidents using the half-life game engine, WorldUp, and Java3D. Proceedings of American Society for Engineering Education Annual Conference, Nashville, TN. (PDF)

9. Domingues, L., Rocha, I., Dourado, F., Alves, M., & Ferreira, E. C. (2010). Virtual laboratories in (bio)chemical engineering education. Education for Chemical Engineers, 5(2), e22-e27. doi:DOI: 10.1016/j.ece.2010.02.001 (PDF)